Monday, 9 February 2015

Key Factors of Sound (Diagetic and Non-Diagetic)

The Key Factors of Sound

  • Dialogue
  • Sound effects
  • Music

Sound has the power to create a mood or an emotion for the audience. It can also be used to manipulate the audience into feeling a certain way about a character.



Diagetic
        Diagetic is something that naturally occurs within a scene, it is believable and something that would actually happen. 
  1. Ambient Sound (Sound of a crowd)
  2. Dialogue (Speech)
  3. Sound effects (Naturally happen in the scene; footsteps, key turning)
  4. Mode of address (How a character actually speaks, could show social status) 
  5. Synchronous (Naturally occurring; dialogue, lip sync)

Non-Diagetic 
        Non-Diagetic is something that doesn't naturally occur and instead takes place in post production/ is prerecorded elsewhere. 

Voice
  • Voice Over
  • Voice of God (Character hears and sees everything going on in the scene)
  • Epistolary Voice (E.g. Lucy leaves a letter for Dawn. Although Dawn is reading the letter, we hear Lucy reading it out)
  • Subjective Voice (When we hear what someone is thinking)
Sound&Music
  1. Sound Motif (The music played links to the character or the narrative)
  2. Sound Effects (Out of the ordinary. E.g. Foley artists will re-create the sound of a door shutting to make it sound less natural.
  3. Soundtrack (Music played during a scene)
  4. Sound Mixing (Adjusting the level of sound. E.g. Making dialogue drown out and music get louder)
  5. Strings (Sudden bursts of music that signifies something)
  6. Incidental Music (Music that shows something happening)
Asynchronous doesn't naturally occur, it stands out and may be irrelevant to what is happening within the scene. 



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