- Dialogue
- Sound effects
- Music
Sound has the power to create a mood or an emotion for the audience. It can also be used to manipulate the audience into feeling a certain way about a character.
Diagetic
Diagetic is something that naturally occurs within a scene, it is believable and something that would actually happen.
- Ambient Sound (Sound of a crowd)
- Dialogue (Speech)
- Sound effects (Naturally happen in the scene; footsteps, key turning)
- Mode of address (How a character actually speaks, could show social status)
- Synchronous (Naturally occurring; dialogue, lip sync)
Non-Diagetic
Non-Diagetic is something that doesn't naturally occur and instead takes place in post production/ is prerecorded elsewhere.
Voice
- Voice Over
- Voice of God (Character hears and sees everything going on in the scene)
- Epistolary Voice (E.g. Lucy leaves a letter for Dawn. Although Dawn is reading the letter, we hear Lucy reading it out)
- Subjective Voice (When we hear what someone is thinking)
Sound&Music
- Sound Motif (The music played links to the character or the narrative)
- Sound Effects (Out of the ordinary. E.g. Foley artists will re-create the sound of a door shutting to make it sound less natural.
- Soundtrack (Music played during a scene)
- Sound Mixing (Adjusting the level of sound. E.g. Making dialogue drown out and music get louder)
- Strings (Sudden bursts of music that signifies something)
- Incidental Music (Music that shows something happening)
Asynchronous doesn't naturally occur, it stands out and may be irrelevant to what is happening within the scene.
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